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Petrov R.V. VR development. Features of compatibility with nanotechnologies

https://doi.org/10.34680/2076-8052.2021.4(125).10-14

Abstract

The paper is devoted to the discussion of some problems arising from the interaction of neurotechnologies and virtual reality when using the most widely used a cross-platform game engine (Unreal Engine 4, Unity). At present, neurotechnologies have achieved significant development, having received recognition and application in many areas of society. They have a significant impact on the world around us, and therefore, the possibility of their combined use with virtual reality is a very expected phenomenon. The article provides basic information about the principles of virtual reality development and compatibility with neurotechnologies. Each of the approaches virtual reality programming in different game engine has common foundations, but has individual implementation features - from different sequences to complete replacement of some steps, which must be taken into account.

About the Authors

D. Ya. Burtseva
Новгородский государственный университет имени Ярослава Мудрого
Russian Federation


E. A. Mendeleev
Новгородский государственный университет имени Ярослава Мудрого
Russian Federation


I. L. Khonin
Новгородский государственный университет имени Ярослава Мудрого
Russian Federation


K. O. Dokuchaev
Новгородский государственный университет имени Ярослава Мудрого
Russian Federation


R. V. Petrov
Новгородский государственный университет имени Ярослава Мудрого
Russian Federation


References

1. Rakhmatullaev A.N., Imanbek R.K., Rakhymova A.R. Tekhnologiya virtual'noy real'nosti [Virtual reality technology]. Molodoy uchenyy, 2021, no. 18 (360), pp. 50- 58. Available at: https://moluch.ru/archive/360/80615/ (accessed 01.10.2021).

2. Osobennosti VR-razrabotki. Chast' 1 — S chego nachat'? [Features of VR development. Part 1 — Where to start?]. Available at: https://dtf.ru/gamedev/628149-osobennosti-vrrazrabotki-chast-1-s-chego-nachat. (accessed 09/20/2021).

3. Mikheenko M. Millions of billions. Kak startovat' v igrovoy industrii, rabotaya udalenno, zarabotat' deneg i sozdat' igru svoyey mechty [How to start in the gaming industry, working remotely, make money and create a dream game]. St. Petersburg. “Peter” Publ., 2021. 320 p.

4. Martin R. Clean Code: Creation, Analysis and Refactoring. Programmer's library. (Russ. ed.: Martin R. Chistyy kod: sozdaniye, analiz i refactoring. St. Petersburg. “Peter” Publ., 2013. 464 p.).


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Burtseva D.Ya., Mendeleev E.A., Khonin I.L., Dokuchaev K.O., Petrov R.V. Petrov R.V. VR development. Features of compatibility with nanotechnologies. Title in english. 2021;(4(125)):10-14. (In Russ.) https://doi.org/10.34680/2076-8052.2021.4(125).10-14

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ISSN 2076-8052 (Print)