Petrov R.V. VR development. Features of compatibility with nanotechnologies
https://doi.org/10.34680/2076-8052.2021.4(125).10-14
Abstract
The paper is devoted to the discussion of some problems arising from the interaction of neurotechnologies and virtual reality when using the most widely used a cross-platform game engine (Unreal Engine 4, Unity). At present, neurotechnologies have achieved significant development, having received recognition and application in many areas of society. They have a significant impact on the world around us, and therefore, the possibility of their combined use with virtual reality is a very expected phenomenon. The article provides basic information about the principles of virtual reality development and compatibility with neurotechnologies. Each of the approaches virtual reality programming in different game engine has common foundations, but has individual implementation features - from different sequences to complete replacement of some steps, which must be taken into account.
About the Authors
D. Ya. BurtsevaRussian Federation
E. A. Mendeleev
Russian Federation
I. L. Khonin
Russian Federation
K. O. Dokuchaev
Russian Federation
R. V. Petrov
Russian Federation
References
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Review
For citations:
Burtseva D.Ya., Mendeleev E.A., Khonin I.L., Dokuchaev K.O., Petrov R.V. Petrov R.V. VR development. Features of compatibility with nanotechnologies. Title in english. 2021;(4(125)):10-14. (In Russ.) https://doi.org/10.34680/2076-8052.2021.4(125).10-14